I enjoy a lot of the small stuff that it monitors as well such as speed at which flaps were deployed, which will likely frustrate you at some point because I think the 'rule' FSP uses to penalize you is too general. Or pulling 60 degree banked turns in an effort to make a turn or something. Keeps me from performing those "ah screw it" maneuvers like continuing to land when you missed the mark about 4000ft back. I like the added responsibility and the Economic mode.
I've used FSPass(X) for a few months now and I must say, it definitely ups the ante and helps bring the simulator to life. Glad I did That's pretty good!! I thought I gave my passengers a good scare, I guess I haven't done it quite good enough!! Door open at 20,000.OUCH. I enjoyed the demo enough to go ahead and get the unlock code. At 110 NM from destination I went to bring up the GPS with the hot key (Shift 3) and mistakenly hit the Door open (Shift E).Not a good thing to do at FL200.I was able to make a very sucessful emergency landing however, a couple of passengers did die. After that I decided to let the passengers have a normal flight, or so I thought. I basically did the "Vomit Comit" mission take off in the 737 (minus the G meter) at about 100ft AGL and pushing the airspeed to 330 knots then pulled back on the controls until I reached 60 degrees of climb.No screams.I drop the nose with an overly excessive amount of negative G's, pushing the bird into a highspeed dive.That got them screaming.YeeeHaww. Well, as someone mentioned, you could hear the passengers scream if the situation warrants it so I just had to find out for myself. Glad I didĪfter reading this thread, I decided I would try FXpassengers and see what it was all about.
After reading this thread, I decided I would try FXpassengers and see what it was all about.